Treasure Dive
AdventureFree to playManage air while diving a reef for relics.
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See allHow to Play
Treasure Dive puts a diver just below the surface with eleven relics scattered across a hazard field. Touch a hazard and the dive is over; collect every relic and surface again above the waterline to win. Three hazards on the first dive, eleven relics, 150 seconds.
Controls
- Swim — Arrow keys or WASD, one 22-pixel step at a time
- Swim by tap — Tap in a direction away from the diver
- Pause — P
Tips & Tricks
- 1A hazard kills at 16 pixels and a relic is collected at 18, so the two radii are almost the same — there is no such thing as passing close to a hazard safely. The margin is two pixels.
- 2Relics are placed at least 34 pixels from every hazard, which is generous enough that collecting is never a coin flip. The risk is entirely in the route between them, not in the pickup itself.
- 3The run only ends when you are back above the waterline with all eleven relics, so the surface is a second objective. Surfacing early does nothing; surfacing last is the win.
- 4Three hazards on the first dive and two more on every replay, up to nine, while the clock drops from 150 seconds toward 90. The field gets busier and the time gets shorter at the same rate.
Frequently Asked Questions
What ends a dive?
Two things: touching a hazard within 16 pixels, or the clock reaching zero. The win is separate — all eleven relics collected and the diver back above the surface line at the top of the screen.
How many relics and hazards are there?
Eleven relics and three hazards on the first dive, with the relic count rising by one and hazards by two on each replay, capped at sixteen and nine. Hazards are never placed within 55 pixels of the start point.
Can I play on my phone?
Yes. A tap in a direction moves the diver 22 pixels that way, and the arrow keys do the same, so the game plays identically by touch.
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