Fly Bird
ArcadeFree to playTap to stay aloft and steer through shifting sky gates!
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Fly Bird is a one-button flight game on a 400x500 play area. Your bird never moves forward under its own power ā it stays at a fixed horizontal position while the sky scrolls past at 150 pixels per second. Gravity pulls it down at 1,040 pixels per second squared; each tap, click or Space press resets its vertical speed to 365 pixels per second upward.
Gates arrive every 1.55 seconds, which at that scroll speed puts about 232 pixels between one gate and the next. Each gate leaves a 146-pixel vertical opening, and the bird itself is 28 pixels tall, so you have roughly 118 pixels of slack as you thread it. You score one point per gate cleared.
Nothing speeds up: gravity, flap strength, scroll speed and gate spacing are identical from the first gate to the hundredth. The run ends when the bird hits a gate frame or the top or bottom edge, and your best score is kept in this browser.
Controls
- Spacebar, Arrow Up, click, or tap - Flap upward
- P or the pause button - Pause or resume
Tips & Tricks
- 1A single flap lifts the bird about 64 pixels and takes roughly 0.35 seconds to reach the top of the arc ā treat it as one unit of altitude, not a continuous climb
- 2You have about 1.55 seconds between gates, so flap once to correct, then wait; tapping repeatedly pins the bird at maximum climb and slams it into the top edge
- 3The bird only travels 52 pixels through each gate, which takes about a third of a second ā line up before the gate arrives rather than during
- 4Aim for the middle of the opening. With a 146-pixel gap and a 28-pixel bird, entering near the centre absorbs a mistimed flap
- 5Let gravity do the descent. Falling toward a lower opening is free; flapping to hold altitude is what costs you control
- 6Watch the gate two ahead, not the one at the bird ā at 150 pixels per second the next opening is only a second away
- 7Both the top and bottom edges end the run with a 20-pixel margin, so never let a bounce near the edge become a habit
Frequently Asked Questions
How much does one flap lift the bird?
About 64 pixels. The flap sets upward speed to 365 px/s against gravity of 1,040 px/s², so the bird climbs for roughly 0.35 seconds before it starts falling again.
Does the game get faster?
No. Scroll speed stays at 150 px/s, gates appear every 1.55 seconds, and gravity and flap strength never change. Only the opening positions vary.
How is the score counted?
One point per gate cleared. There is no bonus for style, height or consecutive gates.
How big is the opening?
146 pixels, against a 28-pixel bird. The horizontal gap is 52 pixels wide, so you are inside a gate for about a third of a second.
Are the gate positions random?
Yes. Each opening gets a random vertical position inside the play area, while the flight physics stay exactly the same throughout.
Is my high score saved?
Yes, locally in this browser on this device. It is not synced, so a different browser or a cleared cache starts from zero.
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